TH13 War Base 2026 – Best Anti 3 Star Layouts with Copy Links

Anti 3 Star · CWL & Legend League Tested · Copy Links Included — Built for Scattershot, Giga Inferno & the June 2026 Meta

🟡10 Base Layouts       🟡Anti Witch Slap & Queen Charge      🟡Anti Dragon Rider      🟡August 2026 Meta

Image: Best TH13 War Base Layouts 2026 – Anti 3 Star, CWL Tested & Legend League Ready | Updated August 2026

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Scattershot
Splash-damage defense unlocked at TH13. Fires wide area-of-effect blasts and knocks troops backward — the strongest single war defense at this level.
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Giga Inferno
TH13's built-in Town Hall weapon. Activates once the TH is exposed, multi-targeting nearby troops with a continuous inferno beam that punishes late-stage pushes.
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Royal Champion
TH13's fourth hero. Defends with spear throws that pierce lines of troops and snipe high-HP units when garrisoned inside the base.

Town Hall 13 is one of the most competitive levels in Clash of Clans, sitting right at the edge of the “late game” where every attacker runs a fully unlocked army and every war star matters. A poorly designed TH13 war base hands opponents a free 3-star — but the right layout turns your village into a genuine wall. This guide covers the best TH13 war base layouts for 2026, including full placement strategies for TH13’s defining defensive assets: the Scattershot, the Giga Inferno, and the Royal Champion.

3
New Defensive Assets
Unlocked at TH13
12
Unique Defense Types
Available at TH13
2.5★
Target Average in CWL
#1
Goal: Anti 3-Star Defense

What Makes a Great TH13 War Base?

At TH13, most attackers are running maxed or near-maxed armies with Yeti, Super Witch, Ice Golem, and Electro Dragon all unlocked. The difference between a 2-star defense and a 3-star defense comes down entirely to base design. The best TH13 war bases share four core principles:

1. Centralized Town Hall & Eagle Artillery with Multi-Layer Walls

The Town Hall and Eagle Artillery must be the last buildings any attacker can reach. Surround them with at minimum four concentric wall layers, irregular compartments, and high-DPS defenses in every ring. A dead-center core forces attackers to burn through your entire base — spending spells and losing troops long before reaching it.

2. Scattershots in Opposite Quadrants

TH13’s two Scattershots are the single strongest upgrade in your entire defense. Never place them adjacent to each other — split them into opposite quadrants so no single funnel or spell combo can disable both at once, giving you full splash coverage on every approach angle.

3. Giga Inferno as the Last Line of Defense

The Giga Inferno only activates once the Town Hall itself is exposed. Deep, maze-like compartments around the core delay that exposure as long as possible, so when the Giga Inferno finally fires, it’s hitting a depleted, spell-starved army instead of a fresh one.

4. Royal Champion Guarding the Core

The Royal Champion defends the base when garrisoned at home, engaging troops that push toward high-value targets. Keep it stationed near the Eagle Artillery or Town Hall so it activates exactly when attackers are most committed.

New Buildings at TH13: Full Placement Guide

Town Hall 13 introduces some of the most significant defensive upgrades in Clash of Clans history. Reaching TH13 means facing attackers with Yeti, Super Witch, Ice Golem, and Electro Dragon all unlocked, on top of every earlier-TH strategy refined over hundreds of wars. Below is the full placement breakdown for TH13’s three defining defensive assets — the Scattershot, the Giga Inferno, and the Royal Champion — plus ten tested war base layouts built around them.

Scattershot — Opposite-Quadrant Placement

The Scattershot is TH13’s headline defense: a splash-damage building that also knocks troops backward, buying critical time for your other defenses to fire. The key to maximizing its value is spacing. Placing both Scattershots on the same side of the base lets a single Zap Quake, Earthquake Spell, or Bowler push disable your entire splash coverage at once. Split them into opposite quadrants — one covering the north-south approach, one covering east-west — so every attack angle runs into at least one active Scattershot.

Giga Inferno — Protecting the Town Hall Core

The Giga Inferno is built directly into the Town Hall and only activates once the TH is exposed to attack. It multi-targets nearby troops with a continuous inferno beam that scales up the longer it fires. Because it can’t be placed independently, your job is to protect the Town Hall itself: bury it deep in the base behind multiple wall layers so the Giga Inferno only triggers once an attacking army is already depleted and out of spells.

Royal Champion — Guarding the Eagle Artillery

Garrison the Royal Champion in the same inner compartment as your Eagle Artillery. Attackers who funnel toward the EA — which is nearly every attacker — trigger the Royal Champion’s spear throws at the exact moment they’re most committed to the push, punishing grouped troops and high-HP units alike.

Best TH13 War Base Layouts 2026

The following 10 base layouts have been tested in CWL and Legend League wars throughout 2026. Each is designed to counter the dominant attack strategies at TH13 this season.

#1 TH13 War Base – Zigzag Maze Anti Air

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TH13 War Base #1 – Zigzag Maze Anti Air | Anti Everything Layout

This TH9 war base uses a butterfly-split layout with four diamond-shaped compartments radiating outward from a heavily walled central core, where the Town Hall and Clan Castle sit protected behind multiple wall layers. Each of the four outer pockets holds an Air Defense paired with Dark Elixir Storage, giving balanced 360-degree air coverage while spreading loot storage across separate compartments to limit single-path destruction. The open funnel zones between compartments are lined with Wizard Towers and Hidden Tesla traps, making this layout effective at punishing predictable ground pathing while staying strong against Dragon and Balloon-based air attacks — a solid choice for TH9 clan wars and CWL

#2 TH13 War Base – Diamond Grid Anti Air

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TH13 War Base #2 – Diamond Grid Anti Air | Anti Everything Layout

A classic concentric-ring TH13 war base built around a tightly walled central Town Hall with the Eagle Artillery protected in the innermost compartment. Three distinct wall rings force attackers to break through multiple layers, each guarded by Inferno Towers and X-Bows. The two Scattershots sit on opposite flanks to cover both air corridors, making this one of the best TH13 war bases for defending against Dragon Rider and Electro Dragon compositions in 2026 CWL.

#3 TH13 War Base – Zigzag Funnel Anti Air

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TH13 War Base #3 – Zigzag Funnel | Anti Air & Anti Everything Layout

This TH13 war base uses interlocking zigzag walls to create long, folded funnel paths leading into a tightly secured central core, where the Town Hall, Eagle Artillery, and Clan Castle sit protected behind multiple wall layers. Dark Elixir Storage and Wizard Towers are spread through the mid-layer compartments, while Air Defenses and Seeking Air Mines line the outer edges for wide-angle coverage against Dragon and Balloon-based air attacks. The extended zigzag pathing forces attackers to commit troops early and punishes predictable pathing, making this a strong, CWL-ready layout for TH13 clan wars.

#4 TH13 War Base – Compartment Maze Anti Air

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TH13 War Base #4 – Compartment Maze | Anti Dragon Rider Layout

This TH13 war base uses a dense, multi-compartment maze layout with staggered wall segments splitting the base into small isolated pockets, keeping the Town Hall and core defenses buried deep within the central chamber. Dark Elixir Storage and Wizard Towers are distributed across separate compartments to prevent single-path loot destruction, while Air Defenses and Seeking Air Mines are placed at opposing corners for balanced anti-air coverage. The heavily segmented walls create numerous forced choke points that slow down troop pathing and punish predictable attack strategies, making this a strong, CWL-ready layout for TH13 clan wars.

#5 TH13 War Base – Diagonal Grid Anti Electro Dragon

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TH13 War Base #5 – Diagonal Grid | Anti Electro Dragon Layout

This TH13 war base uses a diagonal grid layout with tightly interlocked compartments running corner-to-corner, keeping the Town Hall and core defenses buried in the central chamber behind multiple wall layers. Air Defenses and Seeking Air Mines are positioned to cover the diagonal approach lanes, directly countering Electro Dragon spam and Loon-based air strategies by spreading damage exposure across separate compartments. Dark Elixir Storage and Wizard Towers are split through the mid-layer pockets, forcing ground attacks like Queen Charge or Hybrid compositions to commit early — making this a strong, CWL-ready layout for TH13 clan wars.

#6 TH13 War Base – Diamond Lattice Anti Dragon Rider

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TH13 War Base #6 – Diamond Lattice | Anti Dragon Rider Layout

This TH13 war base uses a diamond lattice layout with overlapping diagonal walls forming small isolated compartments around a deeply buried central core, protecting the Town Hall and Eagle Artillery behind multiple wall layers. Air Defenses and Seeking Air Mines are placed at opposing corners to counter Dragon Rider pushes and Loon-based air spam, while Dark Elixir Storage sits split across separate compartments to prevent single-path loot loss. The tightly woven lattice walls create repeated forced choke points, punishing predictable ground pathing and slowing hybrid attack compositions — making this a strong, CWL-ready layout for TH13 clan wars.

#7 TH13 War Base – Diamond Core Anti Dragon Rider

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TH13 War Base #7 – Diamond Core | Anti Dragon Rider Layout

This TH13 war base uses a compact diamond-core layout with the Town Hall, Eagle Artillery, and Clan Castle tightly stacked inside a single fortified center chamber, surrounded by one continuous zigzag outer wall. Air Defenses and Seeking Air Mines are spread across the mid-ring compartments, giving balanced coverage against Dragon Rider pushes and Loon-heavy air strategies, while Dark Elixir Storage sits protected close to the core. The single-layer zigzag perimeter keeps the base compact and funnel-resistant, forcing attackers to commit troops early and punishing predictable ground pathing — making this a strong, CWL-ready layout for TH13 clan wars.

#8 TH13 War Base – Spiral Maze Anti Yeti Smash

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TH13 War Base #8 – Spiral Maze | Anti Yeti Smash Layout

This TH13 war base uses a dense spiral maze layout with tightly folded walls winding inward toward a deeply buried central core, keeping the Town Hall and Eagle Artillery shielded behind numerous forced turns. The spiraling corridor structure is especially effective against Yeti Bowler Smash and other ground-heavy compositions, as it extends pathing distance and breaks up tank-and-support troop formations before they reach the core. Dark Elixir Storage and Wizard Towers are tucked into the maze’s inner pockets, while Air Defenses sit along the outer edges for supporting anti-air coverage — making this a strong, CWL-ready layout for TH13 clan wars.

#9 TH13 War Base – Triangular Funnel Anti Queen Charge

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TH13 War Base #9 – Triangular Funnel | Anti Queen Charge Layout

This TH13 war base uses angled, triangular wall segments that funnel attackers along diagonal lanes toward a heavily protected central chamber, keeping the Town Hall and Eagle Artillery locked deep behind multiple wall layers. The diagonal funnel structure is particularly effective against Queen Charge and hybrid ground compositions, as it forces the Archer Queen and support troops into extended exposure lanes lined with defensive buildings. Dark Elixir Storage and Wizard Towers are distributed through the mid-layer compartments, while Air Defenses along the outer edges add supporting anti-air coverage — making this a strong, CWL-ready layout for TH13 clan wars.

#10 TH13 War Base – Diagonal Grid Anti Headhunter

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TH13 War Base #10 – Diagonal Grid | Anti Headhunter Layout

This TH13 war base uses a diagonal grid wall structure with compartments angled corner-to-corner, keeping the Town Hall and Eagle Artillery buried deep within a heavily walled central chamber. The interlocking diagonal design spreads Skeleton Traps and defensive buildings across multiple small pockets, making it effective against Headhunter-led ground compositions by limiting single-target ability chains and forcing troops through repeated exposure lanes. Dark Elixir Storage sits protected in the mid-layer compartments, while Air Defenses along the outer edges provide supporting anti-air coverage — making this a strong, CWL-ready layout for TH13 clan wars.

Complete TH13 Defense Building Guide

Town Hall 13 gives you access to one of the most complete defensive arsenals in Clash of Clans. Here is every key building, its max level, and exactly where to position it in your war base:

The Scattershot Kill Zone

The single most impactful design pattern at TH13 is spacing your two Scattershots correctly. Build it like this: place one Scattershot in a compartment covering the northern half of the base and the second covering the southern half, never within 10 tiles of each other. Ring each compartment with Giant Bombs and Spring Traps. When Bowlers or Miners break into a Scattershot compartment, the splash damage and knockback effect combine to wipe out most troop groups instantly — and because the second Scattershot is untouched, the other half of the base stays fully covered.

Giga Inferno Activation Timing

The Giga Inferno isn’t a building you place — it’s the Town Hall’s own weapon, and it only fires once the TH is exposed. This makes positioning the Town Hall itself the real strategic decision. Bury it in the innermost compartment behind at least four wall layers so the Giga Inferno activates only after an attacking army has already spent its spells and lost troops fighting through everything else.

TH13 War Base Design Tips

Building your own TH13 war base from scratch requires understanding both the meta attack strategies and the unique mechanics of TH13’s defenses. These seven tips give you the foundation:

➤ Keep both Scattershots in opposite quadrants. Never place them on the same side of the base — a single Earthquake Spell or Bowler push can knock out both if they’re clustered, gutting your splash coverage entirely.

➤ Bury the Town Hall behind at least four wall layers. The Giga Inferno only activates once the TH is exposed, so the longer you delay that exposure, the more depleted the attacking army will be when it finally fires.

➤ Pair single-target Inferno Towers with your Scattershots. Scattershots handle grouped troops; single-target Infernos melt Heroes and high-HP units like the Yeti and Super Witch that survive the splash.

➤ Garrison the Royal Champion next to the Eagle Artillery. A Royal Champion left exposed on the outer edge does nothing — wall it into the inner compartment where attackers funnel to reach the EA.

➤ Spread Air Defenses across all four quadrants. No two Air Defenses should be within 10 tiles. TH13 attackers carry heavy Lightning Spell counts — clustered ADs are a free Zap Quake target.

➤ Use the Clan Castle as a final trap. Fill your CC with a Yeti or Super Witch and place it in the innermost compartment next to the TH. Point-blank CC activation against a committed army is often the difference between a 2-star and a 3-star.

➤ Rotate your base every 3 wars minimum. TH13 attackers in serious clans study war replays closely. A layout used for more than 3 wars becomes a scouted base — easy 3-stars for prepared attackers.

Counter the 2026 TH13 Attack Meta

TH13 in 2026 has four dominant attack strategies. Your war base needs to address all of them. Here is how each strategy works and the exact design counter:

Witch Slap (Super Witch Spam)

Witch Slap runs 6-8 Super Witches supported by the Barbarian King and Archer Queen. Super Witches flood the base with Super Skeletons that swarm and distract defenses while the Witches push through walls. The counter: deep, irregular compartments that split the Skeleton swarm instead of letting it flow toward the Witches, combined with a centrally placed Scattershot pair that clears Skeleton clusters on contact.

Queen Charge Super Witches

The Archer Queen, boosted by a Frozen Arrow or Healer pack, sprints ahead to snipe key defenses before the main Super Witch army arrives. Counter it with single-target Inferno Towers positioned along likely Queen pathing and Skeleton Traps placed where the Queen typically pauses to heal or reposition.

Yeti Smash

Yeti Smash pairs tanky Yetis (which spawn Yetimites on death) with Ice Golems and support spells to grind through compartments. The counter requires tight, small compartments that force extra Wall Breaker usage, plus Scattershot knockback to scatter the Yetimite swarm before it can distract your point defenses.

Dragon Rider & Electro Drag Air

Electro Dragons chain lightning between troops and buildings while Dragon Riders follow similar air-sweep paths, both aiming to clear Air Defenses in one pass. Counter with Air Defenses spread across all four quadrants, multi-target Infernos, and Air Sweepers facing inward toward the TH. With no cluster of Air Defenses to chain through, Electro Dragon and Dragon Rider pushes stall before reaching the core.

Frequently Asked Questions – TH13 War Base 2026

The best TH13 war base in 2026 centers the Town Hall and Eagle Artillery in a multi-ring compartment system, splits the two Scattershots into opposite quadrants, garrisons the Royal Champion adjacent to the Eagle Artillery, and buries the Town Hall deep enough that the Giga Inferno only activates against a depleted army. Bases tested in CWL that achieve a 2.5 or lower star average are currently considered top-tier.

Place your two Scattershots in opposite quadrants of the base — never adjacent to each other. This ensures a single Earthquake Spell, Bowler push, or Zap Quake can’t disable both at once, and gives you full splash-and-knockback coverage on every attack angle, whether troops enter from the north, south, east, or west.

The Giga Inferno is the Town Hall’s built-in weapon at TH13. It stays dormant until the Town Hall itself is exposed, then fires a continuous multi-target beam that deals increasing damage the longer it burns. Because you can’t place it separately, the real strategy is protecting the Town Hall — bury it behind multiple wall layers so it only activates once an attacking army is already spent.

Tap the copy link button next to any base layout on this page. Open Clash of Clans, navigate to your home village, tap Edit Layout, select the War layout slot, then tap Import and paste the copied link. The full base layout loads automatically. Review the placement, make any adjustments you prefer, and save it to your war layout slot before war matchmaking begins.

The best Clan Castle troops for TH13 war defense in 2026 are Yeti, Super Witch, and Ice Golem combinations. A Yeti in the CC tanks hits while Yetimites spawn to distract incoming armies. For anti-air attacks, an Electro Dragon or Baby Dragon in the CC punishes clustered air troops. Ask your clanmates with maxed TH13 troops to fill your CC before every war.

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