
Anti-air · Maze
#1 TH13 War Base – Zigzag Maze Anti Air
- Zigzag compartments split entry paths
- Test air pathing from each edge
Compare 10 TH13 war layouts by defensive purpose, then open the official Clash of Clans copy link for the base you want to test.
Choose a TH13 war base by defensive purpose
| Threat or goal | Start with | Check in replays |
|---|---|---|
| General anti-air | Bases 1–4 | Air pathing, entry direction and central access. |
| Electro Dragon | Base 5 | Chain value across adjacent buildings. |
| Dragon Rider | Bases 6–7 | Routes through the lattice and core. |
| Yeti Smash | Base 8 | Wall-break and jump shortcuts. |
| Queen Charge | Base 9 | Safe entry, funnel and core access. |
| Hero-led entry | Base 10 | Hero pathing and support access. |

Anti-air · Maze

Anti-air · Grid

Anti-air · Funnel

Anti-air · Compartment

Anti Electro Dragon

Anti Dragon Rider

Anti Dragon Rider

Anti Yeti Smash

Anti Queen Charge

Anti Headhunter