Ruin Witch Stats by Level
- Level 4: 3,050 hitpoints and level-4 Ruin Knights.
- Core stats: 26 housing space, up to eight summons and rubble as the preferred target.
Ruin Witch levels 1–4: Ruin Knight level, summons, hitpoints and defensive attack
| Level | Ruin Knight Lv. | Max Summons | Hitpoints | Defense DPS* | Damage / Hit* |
|---|---|---|---|---|---|
| 1 | 1 | 8 | 2,300 | 25 | 50 |
| 2 | 2 | 8 | 2,550 | 26 | 52 |
| 3 | 3 | 8 | 2,800 | 27 | 54 |
| 4 | 4 | 8 | 3,050 | 28 | 56 |
Data last checked and verified on .
*Defensive attack only. Ruin Witch has no offensive building attack.
Ruin Witch Max Level by Town Hall
- Unlock: TH16 with Dark Barracks level 13.
- TH16 cap: Ruin Witch level 2 with Laboratory level 14.
- TH17 cap: level 3 with Laboratory level 15.
- Current maximum: level 4 at TH18 with Laboratory level 16.
Maximum Ruin Witch level and Laboratory requirement from TH16 to TH18
| Town Hall | Laboratory | Ruin Witch Max Level |
|---|---|---|
| TH16 | 14 | 2 |
| TH17 | 15 | 3 |
| TH18 | 16 | 4 |
Data last checked and verified on .
Ruin Witch Upgrade Cost and Research Time
- Level 1 → 4 total: 900,000 Dark Elixir and 38 days 12 hours of base Laboratory time.
- Final upgrade: Level 4 costs 380,000 Dark Elixir and takes 15 days 12 hours.
Ruin Witch Dark Elixir research cost and base upgrade time
| Level | Research Cost(Dark Elixir) | Research Time | Lab Required | Town Hall |
|---|---|---|---|---|
| 1 | N/A | N/A | 14 | TH16 |
| 2 | 220,000 | 11d | 14 | TH16 |
| 3 | 300,000 | 12d | 15 | TH17 |
| 4 | 380,000 | 15d 12h | 16 | TH18 |
Data last checked and verified on .
Ruin Witch Upgrade Planner
Ruin Witch Upgrade Time Calculator
Pick your current level, target Town Hall and time reduction to see the Laboratory time still left.
Planning note: This totals research time only. It does not include Dark Elixir, Books, Hammers, Research Potions, helpers, active upgrades, temporary events or future balance changes.
How Ruin Witch Works
- No offensive attack: she waits for a destroyed building, then moves to reachable rubble.
- Summon cycle: four-second vacuum phase followed by the Ruin Knight summon.
- Wall rule: wall rubble does not count, and she cannot jump or break a wall to reach blocked rubble.
- Limit: after the eighth Ruin Knight summon, the Ruin Witch despawns.
Ruin Witch at a Glance
Six rules that explain how the troop creates value during an attack.
Offensive Attack
None
Target
Rubble
Vacuum Phase
4 sec
Summon Wind-up
2 sec
Max Ruin Knights
8
Wall Rule
Cannot jump
Ruin Knight Stats and Mechanics
- Each Ruin Witch level summons the matching Ruin Knight level.
- Ruin Knights are ground, single-target melee units with 3× damage against Walls.
- They lose 80 HP per second and have no separate Laboratory upgrade.
Ruin Knight levels 1–4: DPS, wall damage, hitpoints and health decay
| Ruin Knight Level | DPS | Damage / Attack | Damage vs Walls | Hitpoints | HP Decay / sec |
|---|---|---|---|---|---|
| 1 | 255 | 255 | 765 | 3,100 | 80 |
| 2 | 285 | 285 | 855 | 3,400 | 80 |
| 3 | 315 | 315 | 945 | 3,700 | 80 |
| 4 | 345 | 345 | 1,035 | 4,000 | 80 |
Data last checked and verified on .
Ruin Witch Attack Strategy
- Deploy after damage: create the first reachable rubble before placing the Ruin Witch.
- Keep the lane open: closed Walls can make nearby rubble unusable.
- Follow the main push: newly spawned Knights should fight instead of spending their short life walking.
- Use as support: Ruin Witch is good when the army keeps destroying buildings and creating reachable rubble; it is not a primary damage troop.
Fix Common Ruin Witch Problems
- She stands idle: destroy a building first and confirm its rubble is reachable.
- Knights arrive late: place her closer to the active destruction path.
- She crosses the base: create nearer rubble or tighten the funnel.
- Low value: do not send her on a separate cleanup lane.