
Barbarian Puppet
Use it when spawned Barbarians and recovery help the King hold his lane.
Check every current Hero Equipment item in one place. Compare rarity, ability type and the job each item can do before you spend Ore.
Fast answer: Clash of Clans has 43 Hero Equipment items across six Home Village Heroes. Each Hero equips two. Pick the pair for the job your Hero must do in that attack.
| Hero | Common | Epic | Total |
|---|---|---|---|
| Barbarian King | 4 | 4 | 8 |
| Archer Queen | 4 | 4 | 8 |
| Minion Prince | 4 | 3 | 7 |
| Grand Warden | 4 | 3 | 7 |
| Royal Champion | 4 | 3 | 7 |
| Dragon Duke | 4 | 2 | 6 |
| All Heroes | 24 | 19 | 43 |
Data last checked and verified on .

Use it when spawned Barbarians and recovery help the King hold his lane.

Use it for a fast ability burst through a key fight.

Use it when opening walls fixes the King’s pathing.

Use it for a long funnel where steady healing matters.

Use it to tank, reduce damage and hit a packed core.

Use it to damage several buildings along the King’s route.

Use it when extra distractions can pull fire from the King.

Use it for early speed and wall jumps after deployment.

Use it when extra Archers can finish a funnel or distract defenses.

Use it for a protected burst against high-value targets.

Use it when a planned line can hit several targets.

Use it when extra healing can extend the Queen’s route.

Use it to slow the defense currently pressuring your Queen.

Use it when clones can add damage and absorb shots.

Use it when the summoned tank can protect the Queen’s entry.

Use it when early percent damage can punish a tough target.

Use it when extra air units can add pressure or absorb shots.

Use it to slow a dangerous section of the defense.

Use it when the Prince needs protection during a heavy exchange.

Use it for steady value that stays active through the attack.

Use it when your air push benefits from stronger sustained pressure.

Use it when repeated ranged damage fits the planned route.

Use it to recall nearby units, heal them and redeploy the push.

Use it to protect the army through its most dangerous moment.

Use it when extra troop hitpoints support a long push.

Use it when the army needs steady damage and attack speed.

Use it to recover the army after a high-damage section.

Use it when one planned strike can remove key defenses.

Use it when spawned air units support the main entry.

Use it when your army needs a timed mobility boost.

Use it when a large heal can extend the Champion’s cleanup.

Use it to damage several defenses with one ability.

Use it when Hogs can distract defenses and support the dive.

Use it for a fast sweep through clustered defenses.

Use it to reach key defenses from a safer distance.

Use it for area damage and pressure around the Champion.

Use it when slowing nearby defenses protects the dive.

Use it for healing and a final burst when the Duke falls.

Use it to burn a wide cone through a packed compartment.

Use it to pause dangerous defenses during the entry.

Use it when chain damage can reach several nearby targets.

Use it to reposition the Duke and keep the route moving.

Use it to punish defenses that keep firing at the Duke.
Equipment limits and Ore roles: Supercell Hero Equipment guide. Portal Pendant details: Portal Panic release note.
Equipment handles the Hero job. Your base choice still depends on Town Hall, army and war plan.
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